Project Demos

FRIDAY OCTOBER 2, 7PM
, Free
- Harvestworks, 596 Broadway, Suite 602

ZACHARY LIEBERMAN
2008-2009 Progress Report
This talk will present recent and on-going works developed in the last year, including an eye tracker for a paralyzed graffiti writer who has ALS, a performance on the facade of a building, tools for new forms of magic, a 3d drawing tool, and the openframeworks toolkit, a framework for creative coding in c++. In addition, there will be presentation of an upcoming work the artist is developing in collaboration with Taeyoon Choi, which has been sponsored by Harvestworks and NYSCA.
Zachary Lieberman has a simple goal: he wants you surprised. He creates artwork that uses technology in a playful and seamless way to explore the nature of communication and the delicate boundary between the visible and the invisible. He makes performances, installations, and on-line works that investigate gestural input, augmentation of the body, kinetic response and magic.

LESLEY FLANIGAN
Sculpting Sound
Artist, performer and vocalist Lesley Flanigan shares her work with custom-built Speaker Feedback Instruments, addressing the physicality of sound, amplification as a source of sound in and of itself, and the relationships between noise, speakers, and voice.
Lesley Flanigan is an artist, vocalist, and performer. Her work deals with the physicality of sound, and “amplification” as a source of sound in and of itself, focusing on the relationships between noise, speakers, and voice. In her current work, Flanigan builds her own speaker feedback instruments. Her performances with these instru-ments reveal a sculptural process of creating music, as she shapes the varying tones and rhythms of speaker feedback, and blends these sounds with the tones and rhythms of her own singing voice. The result is beautifully rich and physical music built entirely of feedback and voice.

BRENDAN FERNANDES
tbd

FRIDAY OCTOBER 9, 7PM, Free - Harvestworks, 596 Broadway, Suite 602

CINDY POREMBA
Kokoromi  Game Art  Collective
The artist will discuss her work with Kokoromi, a game art collective based in Montréal that creates new experimental computer games and programs numerous game-based events, exhibitions and performances.
Cindy Poremba is a digital media researcher, creator and curator, exploring the intersection of documentary, videogames and interactive art through Concordia University’s Doctoral Humanities program (Montréal, QC). She holds an MASc in Interactive Arts from Simon Fraser University, as well as a BA from the University of Waterloo in Rhetoric & Professional Writing.

STEPHANIE ROTHENBERG & MEGAN MICHALAK
World X Diagnostics
Collaborators Stephanie Rothenberg and Megan Michalak will discuss their recent multi-media work World x Diagnostics. Using custom designed software and sound sculptures, public data measuring gross national well-being is collected from participating users and translated into real-time sound frequencies through programmed algorithms.
Stephanie Rothenberg creates provocative interactions that question the boundaries and social constructs of manufactured desires.
Through participatory performance, installation and networked media, her work investigates the mediation of the physical, analog body through the digital interfaces of commodity culture. She is currently Assistant Professor of Visual Studies at SUNY Buffalo where she teaches courses in Communication Design and Emerging Practices.zni
Megan Michalak’s studio practice combines sculpture, drawing, and digital media to create kinesthetic participatory environments that draw on the tradition of social sculpture as a method of inquiry, engagement, and research. Through embracing the notion of art as an inverted utopia, Michalak’s participatory environments create spaces of critical reflection that rescript and invert the social possibilities found in urban spaces.

NORAH ZUNIGA SHAW
Synchronous Objects
Created in collaboration with William Forsythe and Maria Palazzi, Synchronous Objects (Sync/O) is a screen-based media work visualizing choreographic information for the purposes of investigating deep structure and enriching cross-disciplinary engagement with physical intelligence.
Norah Zuniga Shaw is a choreographer and arts researcher in The Ohio State University Department of Dance where she is an Assistant Professor and the Director for Dance and Technology. She is currently working with William Forsythe and the Advanced Computing Center for the Arts and Design as co-creative director for Synchronous Objects project. Her recent research has been focused on interdisciplinary engagements with embodied knowledge and the translation of choreographic structures from dance, to data, to interactive visualizations.

SUNDAY OCTOBER 11, 3PM, Free - Harvestworks, 596 Broadway, Suite 602

ALEX CHECHILE
Data Decay/Rebirth
The artist will discuss his recent project Data Decay/Rebirth, a series of performances and recordings that use various forms of computer data, including visualizations of biofeedback (brainwaves/heartbeat), still images, and video as a source materials for generating sound.
Alex Chechile uses analogue electronics to generate immersive noise that entwines the physiology of his body/mind by using homemade biofeedback systems. These systems allow the implicit physiological and cognitive experience during performance to directly effect how the music is sounded. With equipment fit for a laboratory, Alex shapes sound using live brainwaves, heartbeat patterns, modular synths, re-wired reel-to-reel tape decks, and unconventionally played string instruments.

DAVID HINDMAN
The Public Instrument-Controlled Video Game Competition
David Hindman will discuss his Harvestworks Residency project, the public guitar-controlled video game competition. He will focus on the guitar as an H.I. device and the implementation of the video game PONG using Max/Msp/Jitter. A brief performance of guitar-controlled PONG will include collaborator Evan Drummond as the ensemble Modal Kombat.
David Hindman is an interactive artist and designer working in music, video games, and interface design. At NYU’s ITP he designed and developed systems for controlling video games with musical instruments. David is a contributor to the New Instruments for Musical Expression Conference (NIME) and recently was a guest speaker at the 2007 O’Reilly Emerging Technology Conference in San Diego.

JOSEPH REINSEL
Recent  Video Works
The artist will show and discuss three recent 5.1 surround-sound single-channel video works.
Joe Reinsel is a composer working in electronics. His work has been performed in numerous places on the East Coast and he is presently performing his own compositions around the northeastern United States. Mr. Reinsel has completed a Masters of Arts Degree in Music Composition and Music Technology from Radford University where he did research in the visualization of sound.

MONDAY OCTOBER 19, 7PM, Free - Harvestworks, 596 Broadway, Suite 602

PEER BODE
12 Years, The Institute for Electronic Arts (IEA), Alfred University, Alfred, New York
A presentation of works and projects from the artist-in-residence program of the Institute for Electronic Arts (IEA), Alfred University, Alfred, New York.
Peer Bode is a second-generation American electronic video artist. He is associated with the New York, Oswego and Alfred schools of new media making. Peer is represented in ”Surveying the First Decade, Video Art and Alternate Media in the United States.” Peer’s work presents spaces, times and transitions that are giddy, excessive, autonomous and poetic specifically through the synthesis of audio and video signals.

RENÉ BARSALO
Digital Cultural mutations zone : The Society for arts and technology [SAT]
René Barsalo is the director of the Metalab, SAT research department in immersive media and audiovisual transmission over next generation Internet networks. He will present some of the key points of innovations at SAT and how, through several activities, they were able to demonstrate the innovation and economic value of technological arts to the governments and the private sector. René will also talk about the UrbanHub vision, SAT proposition to transform cultural centres into a network of interconnected public spaces.
René Barsalo has become one of Canada’s most influential analysts and activists in the world of digital culture. One of the founders of the Forum des Inforoutes et du Multimédia and the Alliance NumériQc, he is a dedicated lecturer, an entrepreneur and an insightful witness to the cultural changes brought in by the digital age.

FRIDAY OCTOBER 23, 7PM, Free - Harvestworks, 596 Broadway, Suite 602

BRENDA HUTCHINSON
SoundTracks
SoundTracks is an interactive environment employing a Wacom tablet, a pen and MAx/MSP that generates both animated drawings with sound as well as drawings on paper. Created in collaboration with visual artist Ann Chamberlain during the last 18 months of her life, SoundTracks promotes concentration and is beneficial to people who experience cognitive impairment.
Brenda Hutchinson is a composer and sound artist whose work cultivates openness in her own life and in others. Hutchinson encourages her participants to experiment with sound, share stories, and make music. Her electroacoustic compositions are based on recordings of these experiences, creating “sonic portraits”. Hutchinson also performs on a 9’ tube with a custom designed gestural interface.

TRIPLE POINT
Triple Point
A demo/concert with Pauline Oliveros (digital accordion), Jonas Braasch (soprano sax) and Doug Van Nort (laptop) focusing on their NSF CreativeIT
grant A Robust Intelligent System for Telematic Applications.
Triple Point is an improvising trio based in Troy, NY. Its members include Pauline Oliveros (digital accordion) Jonas Braasch (soprano saxophone) and Doug Van Nort (electronics). The group has honed their practice through intensive weekly sessions, in which the music is guided by an attentiveness to Deep Listening. Triple Point represents the location on a phase diagram when all phases of matter exist in thermodynamic equilibrium.

JEFF THOMPSON
Data as a Visual Medium
Jeff Thompson will present his video, sound, and software installation work in the context of data as a visual art medium.  Although the use of data in the visual arts is not new, a poetic and critical relationship with entities like data.gov is needed that moves beyond visualizations.
Jeff Thompsons practice incorporates simile, amplification, distillation and chaotic systems-processes. He maintains systems where chance variations and small bits of information are organized, with reference to the ecological, the poetic and the conceptual.